Scenario

General

  • You can switch your infected class using reload (default R - depends on your binds).
  • At the start of each chapter, team captains must type !r or !R to ready up, or !nr / !Nr to pause if someone stepped away.
  • A ping marker is placed by holding Shift and shoving (default right mouse button).
  • Teleports are allowed.
  • In the !sw weapon menu you can pick any 2 weapons or melee - strictly no more than two.
  • Do not try to spawn items directly with !<name> commands - if that weapon or melee is not preloaded on the map, it will simply fail to spawn.
  • The laser sight is toggled via !aser - works without limits on any primary weapon (except pistols and melee). When moving to the next chapter it might reset, so just type !aser again.
    "Why not keep the laser on by default?" - not everyone enjoys playing with laser sights, so we kept it off by default to avoid arguments.
  • Infected spawn distance is reduced to 200 units (~4 meters, z_spawn_safety_range 200 and z_finale_spawn_safety_range 200). Infected no longer have to sprint across half the map just to spawn.
  • Only 2 molotovs and 4 pills spawn across the map. All scattered first aid kits are removed (except spawn kits) - survivors are already strong, and this keeps the game balanced.
  • Friendly fire is disabled to prevent toxic players from ruining the match for their team.
  • Trash talk is allowed in chat, except politics and Twitch-banned words - breaking this rule results in an instant permanent ban.
  • The Mercy Rule is active: if one team falls behind by 800 points or more, the game finishes early.
  • If the match is clearly concluding, we recommend leaving slightly early. Right after the finish the server shuts down immediately, leaving you stuck in a reconnect loop.

Chapter 1

  • The !sw menu only provides T1 weapons.
  • Tank HP: 6000.
  • Witch is player-controlled.
  • On some first chapters default T2 weapons might spawn naturally - if so, Tank HP still stays at 6000.

Other chapters

  • In !sw you have full access: T2 weapons, T1 weapons, and melee.
  • Tank HP: 9000.
  • Witch is player-controlled.
  • If the game gets stuck due to a map bug or glitch - the match will auto-end after 2 hours. If something went wrong, feel free to contact the admins.
That covers the essentials. Good luck, have fun, and enjoy the games!
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